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The Swedes have military units that are stronger than those of other civilizations, but more expensive and train more slowly. Another bonus is the large bandwidth of politicians which allows them to age up more cheaply to the Colonial, Fortress, and Industrial age, however, they do not provide any other bonuses. They also gain their first shipment earlier than other civilizations. Italy starts with resources already in their inventory. They also have stronger buildings most of their buildings are constructed by their architect heroes. Their economic upgrades and market exchange are slightly better than they are for other civilizations. The Italians have access to more technologies than other civilizations.
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Prussian Outpost wagons can construct Barracks, Stables, and Foundries and they gain a free outpost wagon at each age-up. All Prussian infantry and cavalry units autoheal over time.
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With each military building they construct, they get free military units. Instead of Settlers, Prussia gets Landwehrs, powerful military villagers. The Prussians have the largest array of unique military units of any European civilization. Sandy Petersen admitted that the Swedes and the Italians were planned to be civilizations in the original game, as the Elmeti and Fusilier units show however, The Napoleonic Era's Swedish and Italian civilizations are originally designed by the Napoleonic Era Core Team. In addition to the regular civilizations already offered by Age of Empires III and its two official expansion packs ( The WarChiefs and The Asian Dynasties), the Napoleonic Era presents the players with an additional set of playable civilizations that hold their own unique units, buildings, homecity shipments, and tactical abilities. The modification also comes with a new main theme, another variation on the Age of Empires theme composed by a member of the Napoleonic Era core team. According to the official web page of the Napoleonic era, new voice acting contributions are still welcome. The units of the new civilizations have received new sounds in their respective languages.
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The mod also includes Matthew Sher's Unit Upgrades Modpack, so that the old standard units, such as the musketeer, get a new look each age you advance. The graphics was awarded by gamespy in their Picture of the Day contest in 2006. All of these new units have new graphics and statistics. A range of native units for the new maps are also introduced. It includes not only new unique units for the new civilizations, but new standard units, such as the Fusilier, and new unique units for the civilizations featured in Age of Empires III: The Age of Discovery, such as the British Green jacket rifleman. More than 35 new units are introduced with the Napoleonic Era. Other gameplay changes include a new build limit on walls, and altered trading post prizes. More than 10 new maps featured includes Egypt, Scandinavia and the Alps. Players can also access new elite units, such as the sharpshooter, through the university. In this building, players will find a small amount of powerful nation-specific upgrades, as well as a two randomly generated ones. An all-new technology building, the university, is also introduced for all western nations.
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Several new technologies are available in several different buildings. A few elements from Age of Empires II are re-introduced, like the ability to have an unlimited amount of settlers on the construction of a building. Napoleonic Era features several new gameplay elements. In addition, Napoleonic Era downloads use compressed files, creating need for a file decompressor, e.g.